Wind-Up Zenmaines
FIRE

Wind-Up Zenmaines

  • Archetype:
  • Wind-Up

  • ATK:
  • 1500

  • DEF:
  • 2100

  • View:
  • 3914




2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 7, 2026
53± 8/ 100
Power Score
Intrinsic 54
Deck 53

Wind-Up Zenmaines — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 53 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Boss/End-board

Why it scores here

Zenmaines is a Level 3 Xyz whose main value is protection: a destruction that would hit it can instead cost one Xyz Material, and if that protection was used this turn, its once-per-turn End Phase effect destroys one card on the field. That is a real but conditional, material-limited interaction, so it earns mid-range effect and resilience points. Its 1500 ATK and 2100 DEF earned nothing, and the 400-deck presence is treated as unverified because it does not match the Wind-Up archetype's 12 decks, so it moved accessibility only slightly. With no combo boards recorded, combo conversion is scored from text alone and stays low.

Axis scores

Axis Score Evidence
Accessibility 50 Two Level 3 monsters are a broad, common material requirement, and the attached deck count is unverified (verified text; observed deck sample, low trust).
Combo & Conversion 30 No combo boards are recorded, and the card only protects itself and removes one card, so conversion is low (inferred from text).
Resource Economy 38 Protection costs one material and the End Phase destroy is one-for-one, so there is no net card advantage (inferred from text).
Effect & Interaction 55 Answers a destruction-based effect and then destroys one field card, but it does not stop banish, bounce, or negation effects (verified text).
Material Utility 35 As a Xyz with no level, it is awkward as material for other Xyz, and its material value is limited (inferred from text).
Resilience & Flexibility 55 Survives one destruction per turn while it has materials, and the end-phase destroy depends on that protection being used (verified text, inferred resource limit).
Deck-Building Efficiency 65 Typically one copy in a deck, with no garnets or locks, and easy Level 3 materials (observed deck copies, inferred slot cost).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Boss/End-board. Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects itself from destruction at the cost of one material, once per turn
  • Can destroy one field card in the End Phase when the protection was used this turn
  • Level 3 Xyz is easy to summon in many decks
  • Typically run as a single copy with no garnet cost

Weaknesses

  • Protection costs a material each time, so the card runs out of value after a few uses
  • End Phase destroy depends on the protection having been used this turn
  • Does not stop banish, bounce, or negation effects
  • Weak as Xyz material for other Xyz monsters

Counters / choke points

  • Banish, bounce, or negation effects that do not trigger a destruction
  • Board breakers that destroy several cards or remove materials
  • Opponent attacks that remove Xyz materials

Best use

Self-protecting Xyz with a conditional End Phase destroy. Decks: Wind-Up. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: two Level 3 monsters required; Card text: destruction can be replaced by detaching one Xyz Material; Card text: once-per-turn End Phase destroy conditional on the protection being used this turn; Card type: Xyz, Machine, FIRE, rank 3
  • Observed: Deck sample: 400 decks, average 1.25 copies, 343 single-copy decks; Deck sample: Wind-Up archetype appears in 12 decks (3%); Top partners: Leviair the Sea Dragon, Monster Reborn, Mirror Force co-appear in 30 to 42% of the sample
  • Inferred: Protection costs one material, so it is a limited, not repeatable, defence; The End Phase destroy is one-for-one at best and has no card advantage; Level 3 materials are broad enough to make summoning reasonably accessible
  • Data gaps: No combo boards recorded: combo conversion is text-only inference Deck evidence shows the card in all 400 sampled decks across 122 archetypes, but the Wind-Up archetype is only 12 decks; match key (matched_reference CardId) may be contaminated, so deck presence is unverified usage statistics lists one row (Ally of Justice, 100% inclusion), which conflicts with the broad archetype spread in deck data No banlist token: assumed 3 copies (unlimited) No official rulings supplied for the destruction-replacement and End Phase timing interaction No dated metagame sample supplied, so meta power is null











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