FIRE
Wind-Up Zenmaines
Archetype:
Wind-Up
ATK:
1500
DEF:
2100
View:
3914
2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
Wind-Up Zenmaines — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 53 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Boss/End-board
Why it scores here
Zenmaines is a Level 3 Xyz whose main value is protection: a destruction that would hit it can instead cost one Xyz Material, and if that protection was used this turn, its once-per-turn End Phase effect destroys one card on the field. That is a real but conditional, material-limited interaction, so it earns mid-range effect and resilience points. Its 1500 ATK and 2100 DEF earned nothing, and the 400-deck presence is treated as unverified because it does not match the Wind-Up archetype's 12 decks, so it moved accessibility only slightly. With no combo boards recorded, combo conversion is scored from text alone and stays low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Two Level 3 monsters are a broad, common material requirement, and the attached deck count is unverified (verified text; observed deck sample, low trust). |
| Combo & Conversion | 30 | No combo boards are recorded, and the card only protects itself and removes one card, so conversion is low (inferred from text). |
| Resource Economy | 38 | Protection costs one material and the End Phase destroy is one-for-one, so there is no net card advantage (inferred from text). |
| Effect & Interaction | 55 | Answers a destruction-based effect and then destroys one field card, but it does not stop banish, bounce, or negation effects (verified text). |
| Material Utility | 35 | As a Xyz with no level, it is awkward as material for other Xyz, and its material value is limited (inferred from text). |
| Resilience & Flexibility | 55 | Survives one destruction per turn while it has materials, and the end-phase destroy depends on that protection being used (verified text, inferred resource limit). |
| Deck-Building Efficiency | 65 | Typically one copy in a deck, with no garnets or locks, and easy Level 3 materials (observed deck copies, inferred slot cost). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Boss/End-board. Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Protects itself from destruction at the cost of one material, once per turn
- Can destroy one field card in the End Phase when the protection was used this turn
- Level 3 Xyz is easy to summon in many decks
- Typically run as a single copy with no garnet cost
Weaknesses
- Protection costs a material each time, so the card runs out of value after a few uses
- End Phase destroy depends on the protection having been used this turn
- Does not stop banish, bounce, or negation effects
- Weak as Xyz material for other Xyz monsters
Counters / choke points
- Banish, bounce, or negation effects that do not trigger a destruction
- Board breakers that destroy several cards or remove materials
- Opponent attacks that remove Xyz materials
Best use
Self-protecting Xyz with a conditional End Phase destroy. Decks: Wind-Up. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: two Level 3 monsters required; Card text: destruction can be replaced by detaching one Xyz Material; Card text: once-per-turn End Phase destroy conditional on the protection being used this turn; Card type: Xyz, Machine, FIRE, rank 3
- Observed: Deck sample: 400 decks, average 1.25 copies, 343 single-copy decks; Deck sample: Wind-Up archetype appears in 12 decks (3%); Top partners: Leviair the Sea Dragon, Monster Reborn, Mirror Force co-appear in 30 to 42% of the sample
- Inferred: Protection costs one material, so it is a limited, not repeatable, defence; The End Phase destroy is one-for-one at best and has no card advantage; Level 3 materials are broad enough to make summoning reasonably accessible
- Data gaps: No combo boards recorded: combo conversion is text-only inference Deck evidence shows the card in all 400 sampled decks across 122 archetypes, but the Wind-Up archetype is only 12 decks; match key (matched_reference CardId) may be contaminated, so deck presence is unverified usage statistics lists one row (Ally of Justice, 100% inclusion), which conflicts with the broad archetype spread in deck data No banlist token: assumed 3 copies (unlimited) No official rulings supplied for the destruction-replacement and End Phase timing interaction No dated metagame sample supplied, so meta power is null






